2k13 what does strength do
Somebody said that it does indeed affect the ability to finish, but I haven't done any testing or anything so I can't confirm or deny. I barely use post moves so don't wanna waste skill points on it lol. Quote: Originally Posted by BuddhaBaller Well it certainly affects your ability to 'back down" on an opponent and it also affects your ability in the same situation defensively you don't get pushed back as easily. Quote: Originally Posted by Paul Pierce Pretty much, Guys with higher strength can push defenders out the way thus getting to the basket more easily.
My point guard which is like D Rose only has 30 strength so I'll need to bump that. I'm guessing strength affects everything in the videogame that it affects in real basketball. One thing for sure it helps with is defense I remember 2k11 I had my my player 99 strength and 99 defensive awareness n it made a real difference in holding your ground when playing defense.
I barely use post moves. BB code is On. Smilies are On. Trackbacks are Off. Pingbacks are Off. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: killa-d killa-d 9 years ago 1 Are there any attributes in the game my player that aren't completely accurate? What I mean is that it says strength only affects your ability to backdown, is that true?
Does it affect contact shots as well? Does the hands stat affect your ability to hold onto the ball when dribbling, in addition to being able to catch the ball which is the only description it gives in game.
Quickness, it says it affects your agility, but is it really acceleration? I also saw on here that Quickness is just the speed at which you run without boost? Are these true? Are there any other attributes that are incomplete?
Are they all incomplete? User Info: Mizznox Mizznox 9 years ago 2 From: killa-d Does the hands stat affect your ability to hold onto the ball when dribbling, in addition to being able to catch the ball which is the only description it gives in game. User Info: killa-d killa-d Topic Creator 9 years ago 3 Mizznox posted User Info: UnrealRage UnrealRage 9 years ago 4 I think quickness is how fast you change direction such as left to right when sprinting and not sprinting plus acceleration.
The dynamic commentary I heard between Steve Kerr, Clark Kellogg, and Kevin Harlan proves they are still the premier virtual broadcast team. The conversations flow seamlessly, they discuss off-court activity and statistics like real-life commentators, and their cadence rises and falls with the intensity of the action.
The broadcast replays are also unrivaled in sports games. This year NBA 2K takes one of the few good pages out of the Live playbook by revamping its right analog controls to include dribbling moves.
Dubbed the Control Stick, the right analog stick now works for dribbling, shooting, post play, and passing. Isomotion didn't allow players to do anything standing because it was tied to your movement stick. Now you can cross over, go behind the back, or between the legs. This allows you to set up a guy up the way you would on a real court. Holding down the left trigger turns the Control Stick back into the Shot Stick from last year.
Visual Concepts revamped the passing so players are smarter about which passes they make. This year if you take the ball down the middle on the fast break and see a guy filling the lane you will make a nice bounce pass instead of an overhead pass that is easy for the defender to pick off.
If you want to guarantee your player throws a bounce pass, you can hold the left trigger and press the pass button. Previous NBA 2K games married the passing and catching systems, which meant that the moment you made the pass, the catch was determined as well. The game makes the appropriate pass at the time you press the button, and the intended receiver makes the appropriate catch based on when the ball is arriving. This should inject more variety into the pass catching animations and hopefully make some balls more susceptible to interception.
For the first time in the series, the controls for a dribbler and a player in the post mimic one another. Twirling the right analog stick to spin works in both states.
Since players no longer need to master a different minigame when posting up, it should be much easier for players to transition between attacking the basket and playing with your back to the rim. Visual Concepts also changed the alley-oop controls.
This year when you see an opportunity for a quick basket at the rim, you can mash the A and X buttons to throw it up. For players who developed muscle reflexes for the Shot Stick, getting used to the Control Stick is going to require an adjustment period.
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